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Here’s a collection of UI design elements (or “patterns”) for anyone dealing with designing web interfaces. Certain wheels do not need to be reinvented and this resource can help you cut to the chase and avoid wasting valuable user experience design time to trial and error.

UI Patterns, User Interface Design Pattern Library

UI Patterns, the user interface design pattern library, is a collection of common UI elements that has explanations of the key components and functions of each along with multiple examples.

Here’s a list of a few of the UI elements covered:

  • Input Feedback
    The user has entered input into the system and expects to receive feedback on the result of the submission
  • Tag Cloud
    The user wants to browse content by popularity or most elaborate topic
  • Pagination
    The user needs to view a subset of sorted data that is not easily displayed on one page.
  • Continuous Scrolling
    The user needs to view a subset of data that is not easily displayed on a single page (alternative to pagination)
  • Tag
    The user wants to find more data in the same category and/or contribute data in the same category

Check it out: http://ui-patterns.com/

Are you a digital design student or just starting your career?

Amnesia - AdNews Interactive Agency of the Year for 2006 and 2007 – is committed to helping young designers and students get the best possible start in their career and is hosting two evenings of seminars and dialogue this April in conjunction with Semi-Permanent.

Amnesia Open Studio 2008

Our program is open to all design students and young designers and is focused on giving practical advice on a variety of topics through short seminars and one-on-one sessions with our Senior Designers and Art Directors.

The evening runs over two nights and includes:

Brainstorming seminar
Tips and tricks on how to generate ideas and think outside the box

Getting your career started
Practical advice on how to break into the world of design

Designing and developing with Flash
The dark art of Flash explained

The future of digital
The end of the world is nigh, digital is just beginning

Portfolio review
We’ve seen a lot and can help you tweak yours

Creative surgery
Designer’s block? Get some advice from our Art Directors

And best of all, it’s totally free, no strings attached!

Space is very limited and it’s first come best dressed, so register immediately to avoid disappointment.

REGISTER ONLINE at www.amnesia.com.au/openstudio

Learn more about Amnesia on our website and our blog

aniBoom invites animators to submit videos put to any track from Radiohead’s In Rainbows. Radiohead will pick the winners. Prizes and glory to be had.

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Entries can be submitted up until 8 June with the grand winner announced 30 June.

Info and entry here…

Robo Brawl

http://robobrawl.com/

Robot Wars esque game to flog Intel Xeon. Clean, consistent look and feel… nice details and overall good execution.

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It feels very Disney/Pixar - would be interesting to have the rough and dirty version of this for a more hardcore audience. Something reminiscent of the original Robot Wars (not the UK tv show) which I was lucky enough to see live at Fort Mason in San Francisco back in 1997. It was a smoky, gritty, big smelly geek fest.

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Top Australian Blogs

Here’s a collection of cool pics…

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…and a bunch more here on Flickr

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…along with this explanation of how they’re done:

vega - no secret, as jung said, it is a re-projection of an full 360° equirectangular pano, i use a photoshop plugin called flexify to do the trick, although there are many other ways, helmut dersch’s pano-tools, etc -

this original composite pano was stitched from 8 10.5mm FF fisheye shots, but a non fisheye could have been used as well…

and a simple tutorial here - www.dirkpaessler.com/blog/index.php/photographers-tools/2… although this does not give quite the same results as starting with a full equirectangular image…

sam

Thanks to Ryan at Amnesia for putting me on to this.

History of Evil

First saw this animation in the creator’s student grad exhibition at UTS here in Sydney this December.

It just popped up on Boing Boing. I’m glad to see it’s gotten so much viewage and comments. Whether or not you agree with the angle of the storytelling, the visual style is brilliant.

We’re pretty happy about it. Had a good time on the night and have been celebrating (and working hard) ever since.

More pics and comments on Amnesia Blog…

The problem with solutions

 

Apparently Picasso once said:

“Computers are useless. They can only give you answers.”

…which is a brilliant statement when you consider it in the context of digital design. The tendency of many visual designers is to rush into the execution of an idea before accurately assessing the original problem. Truly understanding the question is the best way to make sure you’re looking at the greatest number of possible answers.

Rushing to the most familiar answer (the kind that many designers find by slipping into their tried and tested design methods on the computer) means ignoring an infinite number of other more original possibilities.

This rant was inspired by a good book: How to Get Ideas, by Jack Foster. It’s a recommended read for designers trying to avoid the rut of doing everything same same.

Nike ACG

France AARF office Duke created this beautiful nav system with quality sports video content. Visually stunning, nice UX detail and overall brilliant execution. Great work, Duke.

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www.nike.com/nikeacg

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